rhelmot / CelesteRandomizer

Celeste mod to produce randomized maps from existing level data
MIT License
35 stars 14 forks source link

set default strange hole difficulty #59

Closed rhelmot closed 4 years ago

rhelmot commented 4 years ago

it might be reasonable to treat the strange hole path difficulty as the same as the path from the closest non-exit entrance to the hole to the exit. there's probably still some cases where that makes something impossible but it would cut down on them at least

rhelmot commented 4 years ago

This is largely already implemented in the form of associating strange holes with the nearest not-strange hole's subroom. now we just need to describe traversal with internal edge requirements instead of hole requirements.