rhelmot / CelesteRandomizer

Celeste mod to produce randomized maps from existing level data
MIT License
35 stars 14 forks source link

dashless updates #86

Closed nebs13 closed 4 years ago

nebs13 commented 4 years ago

1A: 6z ReqBoth changed to ReqOut - dash only required to enter "left" subroom 8 ReqIn 0 dash hard 8 ReqOut changed to ReqBoth (Down Idx:1) - impossible to get above crumble blocks dashless 7a add ReqOut (Up Idx:0) for 1 dash (hard) - can be done with an updash

1B: 01 reverse 0 dash nerfed to normal 02 add 0 dash to ReqOut (perfect) - performed RTA with slowdown 04 reverse add 0 dash (expert) - has a couple spike jumps but not too bad 07 add 0 dash to ReqOut (expert) end removed 0 dash ReqIn - will always collide with spikes after collecting heart, could be fixed with a tweak?

1C: 02 add 0 dash to ReqIn (Down Idx:5 and Down Idx:6 - perfect) - Idx:5 likely never appears, Idx:6 experiences softlocking issues when entering directly under the zipper, required a double cornerboost to collect the heart without dying

Potentially a couple other things I forgot to write down

Suggestions: Quick map regeneration option from pause menu - could take the same settings but use a new seed to generate a map 1A 8 tweak crumble block by Left Idx:0, change to Kind: inout 1A 10 tweak crumble blocks by Up Idx:1, change to Kind: inout 1B end tweak heart position to make dashless possible 1C 02 tweak coin block position - would make whole room viable for rta dashless

rhelmot commented 4 years ago

Looks great. I agree entirely with your difficulty rankings.