rhelmot / CelesteRandomizer

Celeste mod to produce randomized maps from existing level data
MIT License
36 stars 14 forks source link

Increase prominence of hard rooms through stochastic capability checking #96

Closed rhelmot closed 3 years ago

rhelmot commented 4 years ago

When we check the traversability of a certain region and find it traversable, we should roll the dice and if it comes up with a lowish chance, we should reduce the capabilities in some way (fewer dashes, easier difficulty) and check again. If it is still doable we should consider the path ineligible.