rhiestan / Regard3D

A open source structure-from-motion program based on OpenMVG.
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Remove outliers from surface texture #30

Closed Trimatrik92 closed 4 years ago

Trimatrik92 commented 4 years ago

I have created a 3d model of a small object (35 mm x 35 mm) with peaks and valleys. The generated 3d surface has outlier issues. What is the way to minimize these outliers? I have used the following settings Triangulation : Incremental Densification: MVE (default values) Surface generation: Poisson Surface Reconstruction (default values,Colorizing vertices)

And Is there any way to know the shrink rate along x, y and z axis? What is the unit of the coordinates (x, y, z) of text files exported from the surface? Thanks.