rhodeser / tunnel-vision

FPGA implementation of a tunnel racing game
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Collision Detection #10

Closed rhodeser closed 10 years ago

rhodeser commented 10 years ago

The Map module should detect when a collision has happened.

It will look at the x-slice located at y=64 and check if the vehicle coordinate is on or outside the x coordinates of the walls. It sends a status bit back to the Picoblaze, which puts the game in the pause mode, which stops the game. Possible issues include: