The Map module should detect when a collision has happened.
It will look at the x-slice located at y=64 and check if the vehicle coordinate is on or outside the x coordinates of the walls. It sends a status bit back to the Picoblaze, which puts the game in the pause mode, which stops the game. Possible issues include:
The location of the sprite is 1 pixel - should the math be check if the vehicle is within a certain range instead? This may be necessary since the icon is more than 1 pixel wide.
The Map module should detect when a collision has happened.
It will look at the x-slice located at y=64 and check if the vehicle coordinate is on or outside the x coordinates of the walls. It sends a status bit back to the Picoblaze, which puts the game in the pause mode, which stops the game. Possible issues include: