Closed sonygod closed 9 years ago
It depends on your use.
If it's for a single character, you could attach a CharacterController to it, but that can get expensive.
Alternatively, if you have some custom gravity you could just subclass AutonomousVehicle or Biped and override CalculatePositionDelta to apply a force pulling down the vehicle.
how to apply gravity in UnitySteer?instead of use is Kinematic?