Hi :)
There is a small mistake/incoherence in PassiveVehicle.cs.
The Velocity property setter is defined to throw an exception if we attempt to modify the property. But I set that my vehicle cannot move and in the Update method it is stated if the vehicle cannot move then Velocity equal Vector3.zero. So each Update it is throwing an exception.
Anyway great port of OpenSteer.
Thanks.
Hi :) There is a small mistake/incoherence in PassiveVehicle.cs. The Velocity property setter is defined to throw an exception if we attempt to modify the property. But I set that my vehicle cannot move and in the Update method it is stated if the vehicle cannot move then Velocity equal Vector3.zero. So each Update it is throwing an exception. Anyway great port of OpenSteer. Thanks.