Open spikything opened 4 years ago
Adds an extra tickbox (CombineRigidBodyForces) and an optional float field (RigidBodyPrescalar) to the AutonomousVehicle component panel, to enable non-kinematic RigidBodies to steer properly. This is disabled by default, so no default behaviour changes. It works by combining, rather than conflicting with, any 'non-kinematic' rigid body forces with steering forces.
Builds and works for me though :)
…ning of RigidBody forces with steering forces, rather than simply moving a RigidBody when it is not set as 'kinematic'. This allows more intuitive behaviour of objects with rigid body physics which also want steering forces. This adds an extra tickbox (CombineRigidBodyForces) and an optional float field (RigidBodyPrescalar) to the AutonomousVehicle component panel, to enable non-kinematic RigidBodies to steer properly. This is disabled by default, so no default behaviour changes.