My GPU supports GLSL 330, i did some shader stuff with LWJGL3
INFO: OpenGL Renderer Information
* Vendor: Intel Open Source Technology Center
* Renderer: Mesa DRI Intel(R) HD Graphics 4600 (HSW GT2)
* OpenGL Version: 3.0 Mesa 21.1.4
* GLSL Version: 1.30
* Profile: Compatibility
: Vertex Shader error.
0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, and 3.10 ES
: Fragment Shader error.
0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, and 3.10 ES
: Shader Link error.
error: linking with uncompiled/unspecialized shadererror: linking with uncompiled/unspecialized shaderFailed to compile UnlitAd
Failed to initialize EffekseerManagerCore : RendererError
#
# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0x00007fde4b920927, pid=290313, tid=0x00007fdeedc03640
#
# JRE version: OpenJDK Runtime Environment (8.0_292-b10) (build 1.8.0_292-b10)
# Java VM: OpenJDK 64-Bit Server VM (25.292-b10 mixed mode linux-amd64 compressed oops)
# Problematic frame:
# C [libEffekseerNativeForJava.so+0x240927] EffekseerManagerCore::LaunchWorkerThreads(int)+0x1f
#
# Core dump written. Default location: /home/user/Desktop/FPSDEMO-jMonkeyEngine/core or core.290313
#
# An error report file with more information is saved as:
# /home/user/Desktop/FPSDEMO-jMonkeyEngine/hs_err_pid290313.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
My GPU supports GLSL 330, i did some shader stuff with LWJGL3