riccardobl / FPSDEMO-jMonkeyEngine

An FPS demo made with jMonkeyEngine
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Crash on Linux #5

Open XakepSDK opened 3 years ago

XakepSDK commented 3 years ago
  1. Cloned game
  2. Tried to start
  3. After clicking start in launcher, game crashes
  4. Tried to change lwjgl2 to lwjgl3, didn't helped

My GPU supports GLSL 330, i did some shader stuff with LWJGL3

INFO: OpenGL Renderer Information
 * Vendor: Intel Open Source Technology Center
 * Renderer: Mesa DRI Intel(R) HD Graphics 4600 (HSW GT2)
 * OpenGL Version: 3.0 Mesa 21.1.4
 * GLSL Version: 1.30
 * Profile: Compatibility
: Vertex Shader error.
0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, and 3.10 ES
: Fragment Shader error.
0:1(10): error: GLSL 3.30 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, and 3.10 ES
: Shader Link error.
error: linking with uncompiled/unspecialized shadererror: linking with uncompiled/unspecialized shaderFailed to compile UnlitAd
Failed to initialize EffekseerManagerCore : RendererError
#
# A fatal error has been detected by the Java Runtime Environment:
#
#  SIGSEGV (0xb) at pc=0x00007fde4b920927, pid=290313, tid=0x00007fdeedc03640
#
# JRE version: OpenJDK Runtime Environment (8.0_292-b10) (build 1.8.0_292-b10)
# Java VM: OpenJDK 64-Bit Server VM (25.292-b10 mixed mode linux-amd64 compressed oops)
# Problematic frame:
# C  [libEffekseerNativeForJava.so+0x240927]  EffekseerManagerCore::LaunchWorkerThreads(int)+0x1f
#
# Core dump written. Default location: /home/user/Desktop/FPSDEMO-jMonkeyEngine/core or core.290313
#
# An error report file with more information is saved as:
# /home/user/Desktop/FPSDEMO-jMonkeyEngine/hs_err_pid290313.log
#
# If you would like to submit a bug report, please visit:
#   http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#