richardbiely / Voxelmetric

An efficient voxel framework for Unity3d
GNU General Public License v3.0
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Connected textures optimization! #75

Open Nodeki-Tan opened 3 months ago

Nodeki-Tan commented 3 months ago

What type of autotile was used for connected textures?

an implementation of Wang autotile is easy to do, and can be pre computed on a texture offsets array for max performance, but the connected textures is lacking documentation to do such upgrade, having to check all those if statements is not as performant as an easy bitmask + lookup