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richardbiely
/
gaia-ecs
A simple and powerful entity component system (ECS) written in C++17
MIT License
76
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Fix some Compiling Errors
#20
abeimler
closed
6 months ago
9
Single header missing code in v0.8.3
#19
nxrighthere
closed
6 months ago
2
Doxygen or alike for docs auto-generation
#17
richardbiely
opened
10 months ago
0
Cleanup chunk clean system
#16
richardbiely
opened
10 months ago
0
Support for multithreading on ECS level
#15
richardbiely
opened
10 months ago
0
Scenes - world serialization
#14
richardbiely
opened
10 months ago
0
Runtime types - ability to define components in runtime (useful mostly for scripting)
#13
richardbiely
opened
10 months ago
1
Optimized threadpool
#12
richardbiely
opened
10 months ago
4
Add support for prefabs
#11
richardbiely
opened
10 months ago
0
Improve query rules system
#10
richardbiely
closed
6 months ago
0
Add support for data relationships
#9
richardbiely
closed
8 months ago
1
Add more allocators
#8
richardbiely
opened
10 months ago
0
Improve how systems are defined and organized
#7
richardbiely
opened
10 months ago
0
Create a tracy-like editor for the library that would allow realtime view of everything
#6
richardbiely
opened
10 months ago
0
Don't restrict entity-only chunks with capacity of MAX_CHUNK_ENTITIES
#5
richardbiely
closed
8 months ago
0
Add a Codacy badge to README.md
#2
codacy-badger
closed
1 year ago
0