Closed Slion closed 4 years ago
I'm thought about star citizen support as well. If we find a basic modular architecture we could team up.
That's the idea. Just wanted to ask first and see if anyone wanted to do the refactoring needed.
You are welcome to fork this repo and base support for other games on it, but I don't want to (a) over-complicate the codebase or (b) get involved in support for games I don't play and whose settings I don't understand, so I would not be merging them here.
I would add that I really don't think this codebase is a good foundation for a more general engine.
The code is badly structured (insofar as it is structured at all) and as for data structure there is none, just a mess of untyped nested dicts.
When I took oer it was a ball of mud with no structure and no tests.
Since taking it over I've added a test framework and teased out some structure. Nevertheless, it isn't a very amenable codebase at all.
You'd do better to take the idea (invert the command->key map to a key->command map and paint it on a background image) and do it better from scratch.
Thanks for those tips, that's just what I was looking for. I'm not even sure I'll ever invest the time to get this done anyway :)
FYI I've started a project that could be used to support multiple games. https://github.com/Slion/GameRefCard
Only supports MW5 right now and only a couple of joysticks but the architecture is there to support more games and devices. Also, the reference card is scalable graphics instead of being rendered into a bitmap using canvas.
I'm considering adding support for MW5. Would you be happy to merge those changes? I guess we should just aim at supporting multiple games. Any advise or opinion on how to got about implementing it?
I've implemented support for Virpil's VPC WarBRD Constellation Delta a while back.