jME3 has a built in cinematic system. For now, all can be controlled by code,
but it can become quite complicated for complex cut scenes with many cameras
and models to interact.
Making a cinematic editor in the jME3 SDK would ease up the process of making
cutscenes, and offer a much more wysiwyg experience to users.
The cinematic editor would look like a compositor with a timeline and
optionally several tracks.
One would create and place cinematic events on the timeline and could see the
result in real time.
Several animation systems are available in jME3, Bone animation, Spatial
animation and they can be combined with sound tracks and effect tracks (based
on particle emitters). The cinematic editor should act as a conductor for all
these animations.
Features needed:
- interactive editing of cinematics with cinematic events creation, and drag and drop over a timeline.
- saving cinematics in a binary file (same as J3o, but only for cinematics). This should already work, all cinematics classes implements the Savable interface.
- Being able to bake the cinematic in a video format, and be able to play it back at runtime (this can be tied to a new project : video playback in JME3)
Original issue reported on code.google.com by e.so...@gmail.com on 12 Feb 2014 at 6:19
Original issue reported on code.google.com by
e.so...@gmail.com
on 12 Feb 2014 at 6:19