richardhendricks / GT5-Unofficial

Decompiled and modified version of GT5.07.07
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EBF animation ideas #7

Open richardhendricks opened 6 years ago

richardhendricks commented 6 years ago

Variable to track the current stage of an animation As long as EBF did work with this tick, continue progressing animation Animation uses input hatch item as object in motion - make copy of item walls are clear, in center is a coil block item drops into coil block for 1 s coil burns/sparks/etc for 2 s liquid metal drops for 1 s into an ingot mold - use generic hot metal or specific fluid of metal?

These are minimum times, for longer recipes increase proportionally to match recipe time

change lighting based on center block put out 50/60hz hum, different for different coils? Allow for turning animation/sounds on/off (muffler cover?) If the recipe time is <4s, double/quadruple/octuple number of ingots animation flag set when recipe starts, continues as long as recipe progresses, does not track recipe status (at least initially)

richardhendricks commented 6 years ago

Place cobble in the top right square to enable animations Place gravel to enable sound Place sand to enable animations and sounds.

How to interact with circuit for slowing down speed on boilers?

richardhendricks commented 6 years ago

Add lights to some multiblocks https://bedrockminer.jimdo.com/modding-tutorials/basic-modding-1-8/first-block/

richardhendricks commented 6 years ago

Add snow particle effects to vacuum freezer