richardhsw / HorrorMaze

Spring2019 Iteration of VGDC team.
0 stars 0 forks source link

Culling objects for efficiency #18

Open michacg opened 5 years ago

michacg commented 5 years ago

from Tim: "renders objects in the players POV, object pooling is a means of spawning all objects in a scene, but only setting them active when they aren't culled out of view"