upon death, the traps that do not spawn into monsters will simply be the dead bodies
if it does change to a monster, have smoke and the dead body spawn. this should go on for an X (public var) amount of seconds (set to 5 - 10)
after X amount of seconds pass, it will spawn into monster
upon death, the traps that do not spawn into monsters will simply be the dead bodies
if it does change to a monster, have smoke and the dead body spawn. this should go on for an X (public var) amount of seconds (set to 5 - 10) after X amount of seconds pass, it will spawn into monster