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richardjs
/
zoe
AI engine for the strategy game Hive
GNU General Public License v3.0
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Check for winning result before looking at actions.
#17
edre
closed
1 year ago
2
Buffer overflow in iterate
#16
edre
closed
1 year ago
3
Buffer overflow in Coords_adjacent
#15
edre
closed
1 year ago
5
Chokes on gamestring
#14
richardjs
closed
1 year ago
1
Ensure "ok" is printed after errors
#13
richardjs
opened
1 year ago
0
validmoves incorrectly shows moves from pieces under beetles
#12
richardjs
closed
1 year ago
0
validmoves produces broken formatting at certain state
#11
richardjs
closed
1 year ago
0
Fix compiler errors under clang.
#10
edre
closed
1 year ago
2
Reset sscanf inputs to NULL.
#9
edre
closed
1 year ago
0
Double free in validmoves
#8
edre
closed
1 year ago
4
Unify traditional and UHP binaries
#7
richardjs
opened
1 year ago
0
Implement pre-MCTS checking in UHP
#6
richardjs
closed
1 year ago
0
UHP option for worker count
#5
richardjs
opened
1 year ago
0
Implement time-based cutoff
#4
richardjs
closed
1 year ago
1
Assume iterations to be specified in multiples of 1000
#3
richardjs
opened
1 year ago
0
Implement UHP
#2
richardjs
closed
1 year ago
0
Switch to static piece arrays
#1
richardjs
opened
1 year ago
0