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richardlord
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Ash
An Actionscript 3 entity system framework for game development
http://www.richardlord.net/ash/
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ASDoc
#41
ghost
closed
4 years ago
0
Removing entity that was removed before causes entity list change.
#40
SergeyRomanko
opened
8 years ago
2
EngineStateMachine changing states during Engine update
#39
irinelpascu
opened
8 years ago
1
Test file names does not match the class name been tested.
#38
xpol
opened
9 years ago
0
EntityStateMachine and EngineStateMachine has almost same code
#37
xpol
opened
9 years ago
4
Merge pull request #1 from richardlord/master
#36
valtovar
closed
9 years ago
0
fixed null pointer in ListIteratingSystem
#35
vendetta1987
opened
9 years ago
0
SignalBase.removeAll()
#34
SergeyRomanko
closed
10 years ago
0
Please start adding version tags
#33
ellemenno
opened
10 years ago
5
Avoid Vector/Array push() method
#32
ghroot
closed
10 years ago
4
Add an Exclude metadata property to Nodes.
#31
iopred
closed
10 years ago
2
modify remove function's comment
#30
lynxerzhang
closed
10 years ago
0
NodeList.forEach() method added
#29
Kalinovych
closed
10 years ago
1
ComponentMatchingFamily.componentAddedToEntity check added component
#28
Kalinovych
closed
11 years ago
1
NodeList.forEach
#27
Kalinovych
closed
11 years ago
0
Robotlegs Ash Extension fails with latest robotlegs
#26
bulupe
closed
10 years ago
1
User input events queue
#25
Gaen
closed
10 years ago
6
renames SystemStateMachineTests to EngineStateMachine
#24
neilmanuell
closed
11 years ago
0
fixed false positive error in test
#23
neilmanuell
closed
11 years ago
0
Adds SystemStateMachine classes and tests
#22
neilmanuell
closed
11 years ago
5
entity.asNode();
#21
mikecann
closed
10 years ago
1
adds wrapper methods to EntityStateMachine to add directly to Entity
#20
neilmanuell
closed
11 years ago
6
DynamicComponentProvider
#19
neilmanuell
closed
11 years ago
0
Suggested method EntityState.retain( ...args )
#18
neilmanuell
closed
11 years ago
5
corrects false positive EngineTest
#17
neilmanuell
closed
11 years ago
0
possible error if cloning component registered with BaseClass
#16
neilmanuell
closed
11 years ago
5
Entity.clone() - possible error if component registered with BaseClass
#15
neilmanuell
closed
11 years ago
1
Scripting solutions with ASH.
#14
pkra8
closed
10 years ago
1
systems communication
#13
ArtCraft
closed
12 years ago
2
Add ability to get all componentes on an Entity
#12
BigPhilCombo
closed
12 years ago
3
System.priority can be Number
#11
vrobel
closed
12 years ago
2
Should we enable developers to extend Ash to use more sophisticated rules for adding entities to node lists?
#10
richardlord
closed
12 years ago
14
Clear Next/Previous when removing Entity from EntityList
#9
BigPhilCombo
closed
12 years ago
4
Optional excluded list of Components for Node
#8
vrobel
closed
12 years ago
8
removed entity from game still exist in game node lists ?
#7
zvir
closed
12 years ago
2
ListIteratingSystem's method removeFromGame
#6
lynxerzhang
closed
12 years ago
1
ComponentPool test
#5
ZackPierce
closed
12 years ago
1
Just 'fixed' a hard-coded limit in the MovementSystem
#4
hyakugei
closed
12 years ago
1
NodeList's nodeAdded dispatched again and again.
#3
tamt
closed
12 years ago
2
Experimenting with different data structures types
#2
Glidias
closed
12 years ago
4
EntityList.removeAll()'s little bug
#1
dwzzz
closed
12 years ago
1