Open richelbilderbeek opened 5 years ago
Isn't this a duplicate?
Op vr 15 mrt. 2019 16:31 schreef Richel Bilderbeek <notifications@github.com
:
Is your feature request related to a problem? Please describe.
Currently, the game looks like this:
[image: 2019-03-15-162803_1722x910_scrot] https://user-images.githubusercontent.com/2098230/54442664-579e1380-473f-11e9-9537-ac3b3f58e6ce.png
This is not a natural ordering of things
Describe the solution you'd like
I suggest to design a more natural ordering of tiles, with for example:
- arctic at the north and south edges
- water adjacent to arctic
- beach adjacent to water
- dunes adjacent to beach
- grassland adjacent to dunes
- desert adjacent to grassland
- etc.
Additionally, due to spawning, there may be no need for initial agents,
Keep the old ordering someplace in the code, e.g. by renaming it to create_test_default_tiles and create_test_default_agents.
Describe alternatives you've considered
None.
Additional context
None.
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Why was this marked 'maybe done'? I can't see it?
I created it, but didn't enable it because the game gets really slow if you enable it.
I will let @AramPetiet take a look at this today, as Rob's work is on develop now.
@AramPetiet: Rob made a new create_default tiles
and create_default_agents
functions. Find these out and call these.
The game is faster now. It can run without any problems.
Is your feature request related to a problem? Please describe.
Currently, the game looks like this:
This is not a natural ordering of things
Describe the solution you'd like
I suggest to design a more natural ordering of tiles, with for example:
Additionally, due to spawning, there may be no need for initial agents,
Keep the old ordering someplace in the code, e.g. by renaming it to
create_test_default_tiles
andcreate_test_default_agents
.Describe alternatives you've considered
None.
Additional context
None.