Closed richelbilderbeek closed 5 years ago
Is your feature request related to a problem? Please describe.
Currently, part of .travis.yml is this:
.travis.yml
# helgrind: takes long - if [[ $TRAVIS_BRANCH == "richel" ]]; then travis_wait 50 valgrind --tool=helgrind --log-file=helgrind.log -v ./djog_unos_2018 --short 1; cat helgrind.log; fi
or, zooming in:
valgrind --tool=helgrind --log-file=helgrind.log -v ./djog_unos_2018 --short 1
The flag --short 1 signals the game should be run for one tick, then close.
--short 1
However, when Nature Zen like this, the title screen is shown, breaking the valgrind check.
Describe the solution you'd like
The flag --short 1 should make the game run for one tick, then close.
Describe alternatives you've considered
None.
Additional context
High prio, as I need it for memory checking.
Fixed.
Is your feature request related to a problem? Please describe.
Currently, part of
.travis.yml
is this:or, zooming in:
The flag
--short 1
signals the game should be run for one tick, then close.However, when Nature Zen like this, the title screen is shown, breaking the valgrind check.
Describe the solution you'd like
The flag
--short 1
should make the game run for one tick, then close.Describe alternatives you've considered
None.
Additional context
None.