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richgel999
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bc7enc_rdo
State of the art RDO BC1-7 GPU texture encoders
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C headers for BC1-5 and BC6
#25
StreetwareGames
opened
2 weeks ago
0
bc7enc: Optimize "find approximate selector" branch chains
#24
abbriggs
opened
1 month ago
0
Hitting an assert on Apple M1
#23
Seb-degraff
opened
1 month ago
4
[WIP] Add mipmap generation capability
#22
NogginBops
opened
11 months ago
0
No mipmap support
#20
BlueAmulet
opened
1 year ago
1
Encoding time incorrect on multicore machine
#19
cwoffenden
opened
2 years ago
0
BC4/5 fixes and performance improvements
#18
cwoffenden
opened
2 years ago
4
BC4/5 blocks with two values per channel are slightly off
#17
cwoffenden
opened
2 years ago
1
AVX and AVX2 targets perform better with i32x4 width
#16
akb825
opened
2 years ago
2
Constant alpha = 255 and/or color is not reproduced using BC7 transparency modes
#15
alecazam
opened
2 years ago
2
Patents?
#14
devshgraphicsprogramming
closed
2 years ago
3
No documentation - no idea where to start
#13
DLPB2
closed
2 years ago
1
Save to .KTX
#12
Ben-Mack
opened
2 years ago
2
PNG transparency issues with BC1
#11
L1pE
opened
3 years ago
3
VC 2017 compiler bug and workaround with mode 4/5 blocks in bc7decomp.cpp
#10
CoriolisStorm
opened
3 years ago
2
BC5: Using channels other than 0 and 1 (via rdo_bc_params::m_bc45_channelX) with RDO generates corrupted image
#9
shacklettbp
opened
3 years ago
1
MSVCP140D.dll missing
#8
rimpy-custom
closed
3 years ago
1
Use define statements to disable zlib and png
#7
fire
opened
3 years ago
1
Assert in bc7enc mode 6
#6
akb825
closed
3 years ago
1
Possible to have an unified api for both ISPC and CPU
#5
fire
closed
3 years ago
3
bc7e: Improve accuracy of some solid color blocks encoding
#4
aras-p
closed
3 years ago
1
Pass block index to unpack callback so custom constraints can be validated
#3
elasota
closed
3 years ago
1
Unpack SSE2 optimizations
#2
elasota
closed
3 years ago
2
Faster unpack
#1
elasota
closed
3 years ago
2