rickbatka / co-op-engine

A prototype engine for our planned co-op game. This is where we will make it work, make it network, and make it feel fun. No AI, level design, etc.
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Un-hack the tower states #18

Closed rickbatka closed 10 years ago

rickbatka commented 10 years ago

Towers should have state objects like players. Tower building animation can then be an actual animation in the spritesheet and we can get rid of the hack in the renderer to make it look green. Also then we can simply not have a physics rectangle during placing the tower and it won't freaking shove the player around, which will be nice.

I'll take this one.

rickbatka commented 10 years ago

Done. Tower placing animations are now in the animation metadata, and placing happens naturally via actor state progression.