rickbatka / co-op-engine

A prototype engine for our planned co-op game. This is where we will make it work, make it network, and make it feel fun. No AI, level design, etc.
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Animation Toolset #21

Closed reddenx closed 10 years ago

reddenx commented 10 years ago

Animation toolset must have the ability to:

reddenx commented 10 years ago

Going the route of xna renderer, also got asset compiling mostly for free, we can hook into a pre build event when I get around to building command line arguments for it

Ran into some pr0blems, mainly that the windows version of monogame compiles into dx binaries, but the only avaipable control system uses the opengl calls, so it fails. The easiest option would to just use the xna renderer(already working) and accept ot sonce it will only be in the tools

reddenx commented 10 years ago

Workflow for new metadata 1) Choose texture 2) Choose grid size 3) Select base idle animation 4) Start normal editing

Capabilities of editor

edit: added saving edit: wording of frame editing edit: removed selector thingy too much work for simple problem

reddenx commented 10 years ago

Things left half done:

just a place for me to keep track of it

reddenx commented 10 years ago

was able to do a full create on a new sprite, figure that's good enough