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rickbatka
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co-op-engine
A prototype engine for our planned co-op game. This is where we will make it work, make it network, and make it feel fun. No AI, level design, etc.
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Tilemap / grid
#3
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rickbatka
closed
10 years ago
rickbatka
commented
10 years ago
[x] Decide on Snap to grid objects or tilemap
[x] Implement objects either snapping to grid or tilemap engine.
[x] Resolve collisions w/ map properly
reddenx
commented
10 years ago
decided on snap to grid, placing objects with 'hover' idea
grid only using a single into as implementation. only patching needs an array representation, and thinking about, it may not need it either.
resolving collisions with map is irrelevant, map is now game objects.
reddenx
commented
10 years ago
Issue looks done