rickbatka / co-op-engine

A prototype engine for our planned co-op game. This is where we will make it work, make it network, and make it feel fun. No AI, level design, etc.
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Networking #4

Closed rickbatka closed 10 years ago

rickbatka commented 10 years ago

hybrid client / server / ad hoc: clients trust their own events, server controls the AI. server believes clients as well. server also controls game state / win conditions, etc. server basically controls everything except physics, interactions. server holds all objects.

reddenx commented 10 years ago

Finalized Architecture and Requirements

Cleanup

reddenx commented 10 years ago

Networking framework setup and working, moving refactor to new issu