hybrid client / server / ad hoc: clients trust their own events, server controls the AI. server believes clients as well. server also controls game state / win conditions, etc. server basically controls everything except physics, interactions. server holds all objects.
hybrid client / server / ad hoc: clients trust their own events, server controls the AI. server believes clients as well. server also controls game state / win conditions, etc. server basically controls everything except physics, interactions. server holds all objects.