Closed rickbatka closed 10 years ago
weapon / attack: each character has list of things hurting them w/ cooldowns. cannot get hit by the same thing during that thing's cooldown.
Breaking it down:
ok, this is complete with one caveat: we used hand-coded points of damage for each frame instead of a rectangle that engulfs it.
weapon / attack: each character has list of things hurting them w/ cooldowns. cannot get hit by the same thing during that thing's cooldown.