rickbatka / co-op-engine

A prototype engine for our planned co-op game. This is where we will make it work, make it network, and make it feel fun. No AI, level design, etc.
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Game object state #9

Closed reddenx closed 10 years ago

reddenx commented 10 years ago

State machines live on the gameobject and can be implemented/injected like components

reddenx commented 10 years ago

Gamestates will be a collection of bools in inherited state objects

rickbatka commented 10 years ago

got one in place for player states. StatePropertySet is the best name I could come up with for the struct :/ feel free to change it if you can think of a better name.

reddenx commented 10 years ago

I'm pretty sure this initial push is done, anything further would just be a refactor.