Closed reddenx closed 10 years ago
Gamestates will be a collection of bools in inherited state objects
got one in place for player states. StatePropertySet is the best name I could come up with for the struct :/ feel free to change it if you can think of a better name.
I'm pretty sure this initial push is done, anything further would just be a refactor.
State machines live on the gameobject and can be implemented/injected like components