Currently, playing HMD animations is a bit of a hassle, because you need to constantly switch between tabs to select both the correct model and correct animation. Because HMD animations are loaded with the same model, it should be possible for models or animations to track their owner, meaning this owner model can be switched to when selecting an animation.
This feature must be an option that's toggleable at runtime, because there's plenty of fun to be had by using mismatched animations/models.
Along with this feature, it could be possible to assign owners to HMD textures, so that you can draw all textures for a specific model to VRAM (so that conflicts can be fixed).
Currently, playing HMD animations is a bit of a hassle, because you need to constantly switch between tabs to select both the correct model and correct animation. Because HMD animations are loaded with the same model, it should be possible for models or animations to track their owner, meaning this owner model can be switched to when selecting an animation.
This feature must be an option that's toggleable at runtime, because there's plenty of fun to be had by using mismatched animations/models.
Along with this feature, it could be possible to assign owners to HMD textures, so that you can draw all textures for a specific model to VRAM (so that conflicts can be fixed).