Add uniform int textureMode. When 1, the surface is untextured, and stp is always set, allowing these surfaces to be semi-transparent (implements #106).
Switched bool stp back to int, because bool is supposedly less supported.
Renderer changes:
Textured/untextured surfaces are now separated into different models.
Textures are no longer bound unless the mesh has the Textured render flag.
Exporter changes:
Textures are no longer exported if the model doesn't have the Textured render flag.
Parser changes:
All model readers now use groupedTriangles with RenderInfo. Previously some were just a triangle list, and others just a texture page lookup.
PMDParser now applies render flags and texture page.
Refactor changes:
Moved SupportedFlags out of RenderFlags and into RenderInfo, this way "SupportedFlags" won't show up in the property grid instead of listing each individual flag.
PMDParser now automatically adds _offset in ReadSharedVertices, so _offset no longer needs to be passed to functions.
Cleaned up TriangleFromPrimitive function for PMDParser and BFFModelReader.
Changed PSXParser triangle flag variable to quad. Mainly to follow consistency, but also because triangle is ambiguous with Triangle variables, that are seen everywhere. (tri would have also worked...)
Added TotalTriangles properties to RootEntity and ModelEntity, the one in root entity is visible to the property grid (implements #105).
Shader changes:
Renderer changes:
Exporter changes:
Parser changes:
Refactor changes:
_offset
in ReadSharedVertices, so_offset
no longer needs to be passed to functions.