Closed trigger-segfault closed 11 months ago
Being able to change the FOV would be useful when trying to replicate how entities looked on the PlayStation. For example, LEGO Rock Raiders (PSX) seemed to have a lower FOV, so when comparing models, the perspective seems very different.
Implemented by PR #135.
Being able to change the FOV would be useful when trying to replicate how entities looked on the PlayStation. For example, LEGO Rock Raiders (PSX) seemed to have a lower FOV, so when comparing models, the perspective seems very different.