This solves long-standing issue #40, where a user could not start the program because GLControl would throw an AccessViolationException during the HandleCreated event. Alternatively we can just not call Toolkit.Init, since GLControl does that, but it doesn't hurt to call it early if we're calling it with the same options.
This solves long-standing issue #40, where a user could not start the program because GLControl would throw an AccessViolationException during the HandleCreated event. Alternatively we can just not call Toolkit.Init, since GLControl does that, but it doesn't hurt to call it early if we're calling it with the same options.