Fix scan result counts printed to the console not being reset at the start of each scan.
Added setting to clear the console log when clearing scan results.
Added setting to adjust how long the light rotation ray shows for before fading away.
Added separate setting to show semi-transparency in the VRAM previewer.
Added separate setting to show UVs in the texture previewer.
Scan history is now preserved when resetting to default settings.
Added File > Advanced Settings window that allows changing all settings.json-exclusive properties (including useful settings like anti-aliasing).
Fixed light rotation ray delay having debug value for near-infinite duration that was accidentally left in the last commit.
Added File > Show Models Status Bar to show a status bar with camera information in the Models tab.
Added File > Show UI (F11 hotkey) to show or hide the UI surrounding the 2D image or 3D scene previewer. Escape can also be used to exit ouf of this mode when the UI is hidden.
Animation Reverse checkbox now shows focus rectangle.
Reduced flicker when switching tabs, and removed flicker entirely for the GLControl.
Added TexturePreviewer and ScenePreviewer user controls to manage the 2D image and 3D scene previews. The ScenePreviewer control is kind of experimental, and doesn't have much use at the moment. I'm still deciding whether it would be better to just make it a single control shared by both the Models and Animations Tab. The TexturePreviewer helps remove a lot of duplicate code, and also helps by caching and reducing lag during some of the drawing operations (especially with semi-transparent lines).
The texture preview can now be moved around by dragging the mouse. Using the mouse wheel to zoom will no longer move the scroll bars.
The texture preview now has a status bar that shows the mouse pixel position, color of the pixel (and transparency type), and the palette index of the pixel if the texture is paletted. The zoom label has also been moved to the status bar, and no longer covers the scroll bar in the top-right.
Added drop-shadow to texture previewer to make it easier to tell apart the texture from the panel background.
Fixed instances of texture semi-transparency in VRAM/TextureBinder not being assigned correctly (because SourceCopy wasn't being used).