rickomax / psxprev

PSXPREV - Playstation (PSX) Files Previewer/Extractor
BSD 2-Clause "Simplified" License
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psxprev loading garbage models from Vib Ribbon/VDF scan freeze #31

Open Daedliy opened 4 years ago

Daedliy commented 4 years ago

As of late I've been trying to rip Vib Ribbon's main character through psxprev, though it's models are not present at all and a couple of the models seem to be a complete incomprehensible mess. ranging from a overstretched plane to whatever this is image

I would also like to mention that scanning for VDFs causes the scan to go on indefinitely after a couple of animations have been found image

No matter how i scan it, either it being directly from the ISO or from it's extracted contents, these issues persist

dragoonsouls commented 3 years ago

Ths happens also with some of the models from TLoD, surely it's because some of those models used other type of primitive, not listed in the "PSX Specs manuals"

rickomax commented 3 years ago

Enable the menu named Vib Ribbon and Wireframe under Model menus

Daedliy commented 3 years ago

Enable the menu named Vib Ribbon and Wireframe under Model menus

image Did a bit more fumbling and i couldn't find a Vib Ribbon menu/option

rickomax commented 3 years ago

I used to have an option to render VIB Ribbon models specifically, I will see if I can find it in the code history.

VibRibbonGamer commented 3 years ago

I used to have an option to render VIB Ribbon models specifically, I will see if I can find it in the code history.

this is 2 years old but do you have the version of psxprev with the vib ribbon options yet

rickomax commented 3 years ago

Hi! I don't. I'm not very active on this project anymore, but I will see if I can work on it next weekend.

trigger-segfault commented 1 year ago

Models from Vib Ribbon and The Legend of Dragoon seem to be working now. Many TMD models seem to have disorganized sub-models, and don't have positional information. Most of these sub-models look more accurate if hiding every other sub-model.

Line Renderer / Wireframe settings also no longer need to be enabled, since the Vib Ribbon models are properly parsed as lines now.

image