rickomax / psxprev

PSXPREV - Playstation (PSX) Files Previewer/Extractor
BSD 2-Clause "Simplified" License
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Digimon World 1 textures corrupted? And a Digimon Digital Card Battle question #34

Open glitchplight opened 3 years ago

glitchplight commented 3 years ago

On the compatibility list, it says that Digimon World 1 is compatible for both TMD and TIM, but while it handles TMD pretty okay, the TIM textures are almost all corrupted with only a few exceptions. I could technically use Tim2View to get textures, but in other cases your program is a lot more accurate when handling CLUTs and its handy for applying the textures to the model when piecing things together. Just thought I would let you know that discrepancy on the sheet.

Also, even though its not listed as compatible, I've tried PSXPrev on Digimon Digital Card Battle (US name) and it worked better than I anticipated for TMD models, but only on G.DRV when using isobuster on the game. This only contains a couple of the models. Most of the digimon models appear to be in F.DRV, but they either load blank or corrupted if at all. Do you know why this is? I mention this because it seems very close to being compatible, even if not fully.

Anyway thanks for all you do on this. What you have already is great and is very much appreciated.

trigger-segfault commented 1 year ago

TIM textures for Digimon World 1 seem to be working now. The way everything is organized in them is a bit funky, but they don't seem corrupted.

I also haven't had any luck reading models in F.DRV. :(

image

trigger-segfault commented 1 year ago

Textures for Digimon will properly load in the next commit. Previously there were issues causing most mon textures to fail to load, because each texture had multiple palettes assigned to it. Here's uhhh.... it's been awhile... Patamon I think?

Edit: Tsunomon. I was way off.

image

ReindeerFloatilla commented 1 year ago

Certain textures still look off. For example the protagonist's. image

ReindeerFloatilla commented 1 year ago

I think I figured out the above. The protagonist's texture uses a pallet which I can cycle.