ReadTexture was multiplying pmode=3 (24bpp) color channels by 8, when the values could already range from 0-255. Fixed this by removing multiplication.
Also added a note for the stpBit in pmode=2, which I didn't notice last time I documented that for ReadPalette.
ReadTexture
was multiplying pmode=3 (24bpp) color channels by 8, when the values could already range from 0-255. Fixed this by removing multiplication.Also added a note for the
stpBit
in pmode=2, which I didn't notice last time I documented that forReadPalette
.