riconuts / FNF-Troll-Engine

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monster holds the strum note animations for an abnormal amount of time #49

Closed riconuts closed 4 weeks ago

riconuts commented 1 month ago

Describe your bug here.

https://github.com/user-attachments/assets/e50a5eb1-203b-49bb-8001-9004b415931c

probably not a monster specific issue might be bpm changes or fucked holds but i dunno lol that's why im writting this

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

no!

nebulazorua commented 1 month ago

I noticed this too, its to do w/ low BPM if I had to guess

It's likely related to shit i did recently to do w/ hold inputs no longer stopping if theres no tails left

nebulazorua commented 4 weeks ago

ok it seems related to holds that are really short likely combined w/ bpm change stuff the coloured quant changes too my guess is the note is being removed before all the tails are removed