I recently came about this (https://github.com/gcherchi/InteractiveAndRobustMeshBooleans) implementation of boolean operations that claims to be really fast albeith in c++ and only on "manifold, watertight, self-intersections free, and well-oriented" meshes.
Would it be possible to implement this in the shapeops crate?
I recently came about this (https://github.com/gcherchi/InteractiveAndRobustMeshBooleans) implementation of boolean operations that claims to be really fast albeith in c++ and only on "manifold, watertight, self-intersections free, and well-oriented" meshes. Would it be possible to implement this in the shapeops crate?