Damages for Hidden Power and Return are always calculated as 0.
Possible cause: these 2 moves are always serialized as hiddenpower{type}60 and return102 respectively. Need to investigate PS code to see how these are passed into the damage calculator correctly.
Damages for Hidden Power and Return are always calculated as 0.
Possible cause: these 2 moves are always serialized as hiddenpower{type}60 and return102 respectively. Need to investigate PS code to see how these are passed into the damage calculator correctly.