rifaterdemsahin / aif

Adaptive Intelligence Framework
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game play mechanics scene in the prototype tutorial #202

Closed rifaterdemsahin closed 6 years ago

rifaterdemsahin commented 6 years ago

image

rifaterdemsahin commented 6 years ago

image

with hp flicker day...can i see it in the screenshot ?

rifaterdemsahin commented 6 years ago

nope here with an external camera https://www.reddit.com/r/spectrex360/comments/98ajzj/what_is_this_line/

rifaterdemsahin commented 6 years ago

Show the tutorial as it sets the logic there so people know how to play the game.

rifaterdemsahin commented 6 years ago

have a bar to place them there image

it needs to move from bottom to up with code not drag and drop the tutorial requirement is different image

rifaterdemsahin commented 6 years ago

end position image

use references and move to the reference! instead of using the numbers use the pointers.!

rifaterdemsahin commented 6 years ago

game controller to move them and assign the code dominates the action like transaction script

rifaterdemsahin commented 6 years ago

it looks like the object might need to fly and there is a need for a poc image https://answers.unity.com/questions/296347/move-transform-to-target-in-x-seconds.html

rifaterdemsahin commented 6 years ago

Game object to move there for the tutorial to progress image

rifaterdemsahin commented 6 years ago

image

rifaterdemsahin commented 6 years ago

now it is flying image

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class movecube : MonoBehaviour {

// Use this for initialization
float t;
Vector3 startPosition;
public GameObject targetGameObject;
public float timeToReachTarget;
void Start()
{
}
void Update()
{
    t += Time.deltaTime / timeToReachTarget;
    var target = targetGameObject.transform.position;
    transform.position = Vector3.Lerp(startPosition, target, t);
}
public void SetDestination(Vector3 destination, float time)
{
    startPosition = transform.position;
    timeToReachTarget = time;
    var target = targetGameObject.transform.position;
    target = destination;
}

}

rifaterdemsahin commented 6 years ago

issue them flying at the same time is an issue image

rifaterdemsahin commented 6 years ago

they have to fly one by one

rifaterdemsahin commented 6 years ago

we need on and off switches here image

rifaterdemsahin commented 6 years ago

added readytoStart action and triggered from there image

rifaterdemsahin commented 6 years ago

this solved the start position error image

rifaterdemsahin commented 6 years ago

now solve how we can trigger t he other one and enable it

rifaterdemsahin commented 6 years ago

image

rifaterdemsahin commented 6 years ago

4 lines and composition for starters image

Letter 3 triggers letter 4 image

rifaterdemsahin commented 6 years ago

We need to show that that is a win after the last action that trigger the win enable

rifaterdemsahin commented 6 years ago

show the experience points image

rifaterdemsahin commented 6 years ago

last object does not have everything image

(: Ford moment... time stops image

rifaterdemsahin commented 6 years ago

last action is not poping up image

rifaterdemsahin commented 6 years ago

https://www.youtube.com/watch?v=xukgH1qnDPs&feature=youtu.be