Open rifaterdemsahin opened 6 years ago
Asked from https://www.freelancer.com/u/AbodAz
I saw the video, it's clear.
This is the new version of the video to make it clear.
https://drive.google.com/file/d/1fT3fnQ9tbzxX898yZa-Dt6kSt_IzYFqO/view?usp=sharing
Here is the properties
I will put a button on the scene, to show the tip panel (with animation to the right), and an x button to close it also with animation to the right.
Expectation : when we put this prefab to the scene it should fly to the relative position and we should be able to turn it on and off. Adjusting the speed and adding information
For the ui elements you can use this template project https://drive.google.com/drive/folders/1LjUU1McYmApSoWWb-l8a7GMA-_AP42lj?usp=sharing
so the fly will be a script, not an animation, and you want to be able to change the text on that tip, right?
you can use the tween plugin....as i have shared in the project.
Showed the places to use https://drive.google.com/file/d/1FhrlZQaklTpGsTU-sOXxg1BWLctduxpL/view?usp=sharing
sample apk https://drive.google.com/file/d/1X82_ZSMdSfjsC0RjMGiSmfDx1gtSq_wQ/view?usp=sharing
to download the code and see https://drive.google.com/file/d/1XCr-ssUDFJWMiJ62iheNJdd6fLuxLx9t/view?usp=sharing
this project is to get design templates
What did you mean by this?
Do I have to work on this project, or I can work on a new one?
this is the video: https://www.youtube.com/watch?v=ISEBl4kFC_A @rifaterdemsahin
it looks good. and thanks for the detailed video will release the milestone after asking questions.
I have released the milestone please share the files here. zip format google drive is a good choice
Okay, I'm uploading the files. @rifaterdemsahin
https://drive.google.com/open?id=1uLq9J1SHXo5NTOCk3hEzCRzjjyq1w1fe
here you will find whole unity project that I worked on in the video. @rifaterdemsahin
thanks that looks very good. Would ask the questions here about how to use it
do we have to do this action at our scenes as well or does it come as a prefab
as you see I write to you (ctrl+shift+alt) so you can click those three buttons on the keyboard, and then change the Anchor of the Image like it showed in the video.
Screen with scale-size will used both on the tip and the game canvas or just on the tip?
As you see the canvas is the big container for the UI of the game, so on that canvas, we have the image and we change the scale of it, but when we play the game the scale of the image not the same, that's why you always need to scale the canvas (that contains all the UI) with the screen size.
So when we import this to our game, how are we going to deal with the scale over the prefab?
The video is great as feedback : too much details( it is good and I loved the learning aspect by the way)
Will download the files and try to convert into a prefab and try to use it our scenes.
My main focus is how can i use it as prefab in the game Max 4 minute video. explaining the code and how to use it is enough.
Also maybe i should be the one who should create the video at this step to show my struggles about merging your component to the scene.
Please wait for my video and you can answer there which would be more productive.
PS: You should start a youtube channel mate. The video is great.
after 38:00 minute it is great....explaning the prefab usage!
created component properties for @abodaz component to enter to the game
downloaded and here are the files
added only the prefabs
in my mind the items in the 38 minute and after are important to take it to the scene
let us use TeamViewer to solve those problems @rifaterdemsahin
without binding the tests fail so the tests are working
@abodaz this is one of the best works. I would definitely contact. Right now it looks good. I am taking the notes here to show my progress. Thanks for the responses. Especially after the 38 th minute it was great. how to integrate the prefabs to scenes is very important to have pace in the projects.
I'm happy to hear that from you, and I hope to continue the good work.
after implementing this we are going to continue. Today I am taking the assets from the prefabs and trying to use them in the scene.
Adding the metadata for the component (Github link and the video )
Mapping the items for the prefab
it would be better to name the properties naming ended with _map
So it hard for me to find the TipImage
@abodaz the next task this type of naming at the properties makes our life easier
We are adding this documentation to be able to manipulate the component
I am unable to see the action as the prefab is not created in its folder structure but it was created outside the components are not mapped..I cant drag and use
The images has to be ready in the prefab folder so mapping should work as expected
I am moving them to the folder structure under the prefab folder so they only live in one place
moving the folder to see if the mapping works from the relative?
it does not work so I have to find them....( next time this has to be documented ) @abodaz
We are focused on plug and play so we can delegate faster work mate
@abodaz stopped here as the mapping is not intuitive we need to go over this.
This week is full of meetings for the meeting please create a video just to show how to map these objects cheers max (2 minutes long) so I can understand and complete the task
I will show you a way to help you with mapping in the next task video.
Looking forward to right now got stuck
Ok, I will put a screenshot @rifaterdemsahin but why you referenced another freelancer in my task!
let us use TeamViewer and solve the problem. @rifaterdemsahin
thanks for the response. here is the problem explained in the video https://drive.google.com/file/d/1aOUH2fKUn3Qu_iloijuec5SKNKKkg-RY/view?usp=sharing
Also asked in reddit to find an alternative ways to speed up the process https://www.reddit.com/r/Unity3D/comments/9bxuxq/how_to_receive_prefabs_from_the_freelancers/
Testing task for new freelancers.
we need it a prefab Here is the sample video https://drive.google.com/file/d/1M8toFf8wGOlntqv39NkSR5H1GNaMUX7E/view?usp=sharing
Screenrecording tools Bandicam Camtasia