rifaterdemsahin / aif

Adaptive Intelligence Framework
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Tips on the screens ( Intro Task for new freelancers ) #255

Open rifaterdemsahin opened 6 years ago

rifaterdemsahin commented 6 years ago

Testing task for new freelancers.

we need it a prefab Here is the sample video https://drive.google.com/file/d/1M8toFf8wGOlntqv39NkSR5H1GNaMUX7E/view?usp=sharing

Screenrecording tools Bandicam Camtasia

rifaterdemsahin commented 6 years ago

Asked from https://www.freelancer.com/u/AbodAz

abodaz commented 6 years ago

I saw the video, it's clear.

rifaterdemsahin commented 6 years ago

image

This is the new version of the video to make it clear.

https://drive.google.com/file/d/1fT3fnQ9tbzxX898yZa-Dt6kSt_IzYFqO/view?usp=sharing

rifaterdemsahin commented 6 years ago

Here is the properties image

abodaz commented 6 years ago

I will put a button on the scene, to show the tip panel (with animation to the right), and an x button to close it also with animation to the right.

rifaterdemsahin commented 6 years ago

Expectation : when we put this prefab to the scene it should fly to the relative position and we should be able to turn it on and off. Adjusting the speed and adding information

rifaterdemsahin commented 6 years ago

For the ui elements you can use this template project https://drive.google.com/drive/folders/1LjUU1McYmApSoWWb-l8a7GMA-_AP42lj?usp=sharing

abodaz commented 6 years ago

so the fly will be a script, not an animation, and you want to be able to change the text on that tip, right?

rifaterdemsahin commented 6 years ago

you can use the tween plugin....as i have shared in the project.

rifaterdemsahin commented 6 years ago

Showed the places to use https://drive.google.com/file/d/1FhrlZQaklTpGsTU-sOXxg1BWLctduxpL/view?usp=sharing

rifaterdemsahin commented 6 years ago

sample apk https://drive.google.com/file/d/1X82_ZSMdSfjsC0RjMGiSmfDx1gtSq_wQ/view?usp=sharing

to download the code and see https://drive.google.com/file/d/1XCr-ssUDFJWMiJ62iheNJdd6fLuxLx9t/view?usp=sharing

rifaterdemsahin commented 6 years ago

this project is to get design templates image

abodaz commented 6 years ago

What did you mean by this? screenshot_1

abodaz commented 6 years ago

Do I have to work on this project, or I can work on a new one? image

abodaz commented 6 years ago

this is the video: https://www.youtube.com/watch?v=ISEBl4kFC_A @rifaterdemsahin

rifaterdemsahin commented 6 years ago

it looks good. and thanks for the detailed video will release the milestone after asking questions.

rifaterdemsahin commented 6 years ago

I have released the milestone please share the files here. zip format google drive is a good choice

abodaz commented 6 years ago

Okay, I'm uploading the files. @rifaterdemsahin

abodaz commented 6 years ago

https://drive.google.com/open?id=1uLq9J1SHXo5NTOCk3hEzCRzjjyq1w1fe

here you will find whole unity project that I worked on in the video. @rifaterdemsahin

rifaterdemsahin commented 6 years ago

thanks that looks very good. Would ask the questions here about how to use it

do we have to do this action at our scenes as well or does it come as a prefab image

abodaz commented 6 years ago

image

as you see I write to you (ctrl+shift+alt) so you can click those three buttons on the keyboard, and then change the Anchor of the Image like it showed in the video.

rifaterdemsahin commented 6 years ago

Screen with scale-size will used both on the tip and the game canvas or just on the tip? image

abodaz commented 6 years ago

As you see the canvas is the big container for the UI of the game, so on that canvas, we have the image and we change the scale of it, but when we play the game the scale of the image not the same, that's why you always need to scale the canvas (that contains all the UI) with the screen size.

rifaterdemsahin commented 6 years ago

So when we import this to our game, how are we going to deal with the scale over the prefab? image

rifaterdemsahin commented 6 years ago

The video is great as feedback : too much details( it is good and I loved the learning aspect by the way)

Will download the files and try to convert into a prefab and try to use it our scenes.

My main focus is how can i use it as prefab in the game Max 4 minute video. explaining the code and how to use it is enough.

Also maybe i should be the one who should create the video at this step to show my struggles about merging your component to the scene.

Please wait for my video and you can answer there which would be more productive.

PS: You should start a youtube channel mate. The video is great.

rifaterdemsahin commented 6 years ago

after 38:00 minute it is great....explaning the prefab usage!

rifaterdemsahin commented 6 years ago

created component properties for @abodaz component to enter to the game image

rifaterdemsahin commented 6 years ago

downloaded and here are the files image

rifaterdemsahin commented 6 years ago

added only the prefabs image

in my mind the items in the 38 minute and after are important to take it to the scene

abodaz commented 6 years ago

let us use TeamViewer to solve those problems @rifaterdemsahin

rifaterdemsahin commented 6 years ago

without binding the tests fail so the tests are working image

rifaterdemsahin commented 6 years ago

@abodaz this is one of the best works. I would definitely contact. Right now it looks good. I am taking the notes here to show my progress. Thanks for the responses. Especially after the 38 th minute it was great. how to integrate the prefabs to scenes is very important to have pace in the projects.

abodaz commented 6 years ago

I'm happy to hear that from you, and I hope to continue the good work.

rifaterdemsahin commented 6 years ago

after implementing this we are going to continue. Today I am taking the assets from the prefabs and trying to use them in the scene.

Adding the metadata for the component (Github link and the video )

image

rifaterdemsahin commented 6 years ago

Mapping the items for the prefab image

rifaterdemsahin commented 6 years ago

it would be better to name the properties naming ended with _map

So it hard for me to find the TipImage image

rifaterdemsahin commented 6 years ago

@abodaz the next task this type of naming at the properties makes our life easier image

rifaterdemsahin commented 6 years ago

We are adding this documentation to be able to manipulate the component image

rifaterdemsahin commented 6 years ago

I am unable to see the action as the prefab is not created in its folder structure but it was created outside the components are not mapped..I cant drag and use image

rifaterdemsahin commented 6 years ago

The images has to be ready in the prefab folder so mapping should work as expected image

rifaterdemsahin commented 6 years ago

I am moving them to the folder structure under the prefab folder so they only live in one place image

rifaterdemsahin commented 6 years ago

moving the folder to see if the mapping works from the relative? image

rifaterdemsahin commented 6 years ago

it does not work so I have to find them....( next time this has to be documented ) @abodaz image

We are focused on plug and play so we can delegate faster work mate

rifaterdemsahin commented 6 years ago

@abodaz stopped here as the mapping is not intuitive we need to go over this. image

This week is full of meetings for the meeting please create a video just to show how to map these objects cheers max (2 minutes long) so I can understand and complete the task

abodaz commented 6 years ago

I will show you a way to help you with mapping in the next task video.

rifaterdemsahin commented 6 years ago

Looking forward to right now got stuck

abodaz commented 6 years ago

Ok, I will put a screenshot @rifaterdemsahin but why you referenced another freelancer in my task!

abodaz commented 6 years ago

let us use TeamViewer and solve the problem. @rifaterdemsahin image

rifaterdemsahin commented 6 years ago

thanks for the response. here is the problem explained in the video https://drive.google.com/file/d/1aOUH2fKUn3Qu_iloijuec5SKNKKkg-RY/view?usp=sharing

rifaterdemsahin commented 6 years ago

Also asked in reddit to find an alternative ways to speed up the process https://www.reddit.com/r/Unity3D/comments/9bxuxq/how_to_receive_prefabs_from_the_freelancers/