Closed bethanysciences closed 4 years ago
If you go into the package and try to run it - what happens -
cd /Users/dir/Desktop/SdrGlut.app/Contents/MacOS export DYLD_LIBRARY_PATH=. export SOAPY_SDR_ROOT=. export DYLD_PRINT_LIBRARIES=1 ./SdrGlut2
Here is what I get:
bobbysmith@mbp16 MacOS % export DYLD_LIBRARY_PATH=.
bobbysmith@mbp16 MacOS % export SOAPY_SDR_ROOT=.
bobbysmith@mbp16 MacOS % export DYLD_PRINT_LIBRARIES=1
bobbysmith@mbp16 MacOS % ls
SdrGlut libfftw3f.3.dylib
SdrGlut2 libhackrf.0.dylib
SdrGlut3.sh libhamlib.2.dylib
lib libliquid.dylib
libLimeSuite.19.04-1.dylib librtaudio.6.dylib
libSoapySDR.0.7.dylib librtlsdr.0.dylib
libairspy.0.dylib libusb-1.0.0.dylib
libairspyhf.0.dylib
bobbysmith@mbp16 MacOS % ./SdrGlut2
dyld: loaded: <97EDC608-1871-30E5-A295-1A4B4A201D84> /Users/bobbysmith/Desktop/SdrGlut.app/Contents/MacOS/./SdrGlut2
dyld: loaded: <4E9C4B23-6D44-3804-AFF8-84C3B060E8F5> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
dyld: loaded:
looks like x11 issue again.
Do I have to use XQuartz?
Or, in your directions: "To compile with the GUI envoke - SdrGlut.xcodeproj"
not quite sure what this means - would I be able to build this in xcode and bypass the need for x11?
Best,
Bobby
Robert Smith II www.rpsmith.net +1 404-583-8114 rpsmithii@mac.com
On May 8, 2020, at 9:13 AM, righthalfplane notifications@github.com wrote:
If you go into the package and try to run it - what happens -
cd /Users/dir/Desktop/SdrGlut.app/Contents/MacOS export DYLD_LIBRARY_PATH=. export SOAPY_SDR_ROOT=. export DYLD_PRINT_LIBRARIES=1 ./SdrGlut2
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/righthalfplane/SdrGlut/issues/10#issuecomment-625809370, or unsubscribe https://github.com/notifications/unsubscribe-auth/ACDVR24SQNUMZIQONTOUTETRQQAQPANCNFSM4M3WC4DA.
I forgot that Xquartz needed to be loaded. It has been on my system for years. That loads the X-windows stuff into /opt/X11
"To compile with the GUI envoke - SdrGlut.xcodeproj"
Double clicking on the Xcode project "SdrGlut.xcodeproj" will bring up Xcode to compile the project - assuming that you have Xcode 9.2 or newer installed on your system.
Thanks - works as it should now.
downloaded macOS executable SdrGlut-543-Install.dmg, unpacked and moved SdrGlut.app to applications.
Executing opens terminal for a sec then closes it.
SdrGlut.app package file contents
"SdrGlut"
"SdrGlut3.sh"