Closed LuxLuma closed 5 years ago
Hi Lux,
Thanks for your effort and contribution! I found two problems:
Other than that, everything looks fantastic!
Did you have a look at my new voting system?
Rikka0w0
Hello rikka,
Thanks glad you like it!
There was no need for 2 different commands for changing level, i'm unsure why I even do that thanks for pointing that out!
And for unused files in gamedata 🤦♂ must of sneaked in, in early commits sorry.
Voting yes checked it out briefly on my local test server, it's works like a charm in my gamemodes testing,
For now i'v not fully migrated to using your mapchanger I still need to make changes for my needs, e.g. map cooldowns and support for hybrid finalies Pitch Dark Mesa this will likely have to be a manual filter.
Hi Lux,
I'm going to merge your contribution to the repo!
For the manual filter, I noticed that some addon campaigns need to be treated differently, like the tanks challenge maps. I dont have a better solution for this (at least for now). Do you want to upload your manual filter implementation as well (As a separate pull request)?
Rikka0w0
Hello Rikka,
No problem i'm happy you like it :)
As for the filter yes that will have to be a separate pull i'v not made it, I still need to study your code more to see where to make proper changes the code quite confusing to me and it's not high priority.
Edit: I made a post once you merge i'm post pointer to your repo. https://forums.alliedmods.net/showthread.php?t=319156
Hey, since my last pull request regarding HSCRIPT https://github.com/rikka0w0/l4d2_mission_manager/pull/5
I made some improvments since HSCRIPT was not everything there was other places which still was not cleaned up this frees more vscript related issues with force mapchanging.
Instead we call the voting function to from survival which is vote map CDirector::OnChangeChapterVote()
This can be called from an easy native for mission manager
L4D2_ChangeLevel(const char[] sMapName)
This functions near identical toForceChangeLevel()
function, and map. Only difference is server waits for everyone to fully load before starting map, and into sequences play.As for gamemode i'v tested in alot of them from but not all.
This has running server for long strech without restarts run much better compaired to HSCRIPT only shutting down, however there are still other problems else where regarding degraded server performance(atlest for linux don't run windows server) still steps forward!
Tested for around 6months these changes please check incase i'v still made mistakes.
Thanks for great plugin!