riksweeney / edgar

A 2D platform game with a persistent world. When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp.
https://www.parallelrealities.co.uk/games/edgar
117 stars 28 forks source link

Standing on pushable blocks on rising lifts #15

Open yarnweaver opened 8 years ago

yarnweaver commented 8 years ago

Two issues with standing on pushable blocks on rising lifts.

In the catacombs, there's a door which is opened by pushing three pushable blocks onto pressure plates. The second of these blocks has to be pushed across a lift. If Edgar is positioned to the right of the block, and stands on the lift with the block overhanging the left edge of the lift, then raises the lift, and jumps on top of the block while the lift is still rising, Edgar gets pushed into the wall to the left hand side of the lift shaft. Edgar is then able to jump through the wall into the floor above. Not a major issue, it allows for some sequence-breaking in solving catacombs puzzles, but the game is still completable.

Also, in the village mine, in the passage on the way to the Golem, there's a mine cart that Edgar needs to use to get the forest cell key. If this cart is on a lift, and the lift is going up, and Edgar jumps on top of the cart, Edgar falls through the lift onto the floor below. This only seems to affect carts on rising lifts in the village mine; it doesn't happen in the fortress mine.

Not all areas in the game where Edgar can stand on top of pushable items on rising lifts seem to suffer from such issues - for example, in the library, there's a pushable rising platform that Edgar needs to use to reach the enchanting equipment book - and it needs to be pushed across a lift that goes up and down by itself. Pushing it onto the lift and then jumping on top of it, and overhanging the edge, causes the lift to reverse direction when Edgar reaches the ceiling. But I'll check the others I can find.

yarnweaver commented 8 years ago

Have discovered that Edgar being pushed into walls that he can then jump through when standing on a pushable block on a rising lift, doesn't only happen in the catacombs. It also happens in the fortress ground floor, in the passage on the way to the armoury. The only real difference is that it doesn't make sequence-breaking possible in the fortress ground floor, but it does in the catacombs.