Open riley-harper opened 3 years ago
Also, there should be some unified concept of a floating-point tolerance in the project. Right now, each class will just define a static variable when it needs a tolerance. Some central class or file to organize all the different tolerances would simplify things.
There are some scenes where shadow speckling still shows up. It probably wouldn't be an issue to increase the shadow tolerance a little more to get rid of this speckling.