rimpy-custom / communityRules

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Rules from User #499

Open rimpy-anon opened 2 years ago

rimpy-anon commented 2 years ago
{
    "mlie.askbeforeenter": {
        "name": ["Ask Before Enter"],
        "code": ["2813027453"],
        "loadAfter": {
            "oskarpotocki.vfe.classical": {
                "name": ["Vanilla Factions Expanded - Classical"],
                "comment": ["\"Ask before enter\"-popup not appearing"],
                "sent": 27693963
            },
            "oskarpotocki.vfe.vikings": {
                "name": ["Vanilla Factions Expanded - Vikings"],
                "comment": ["\"Ask before enter\"-popup not appearing"],
                "sent": 27693963
            },
            "oskarpotocki.vanillafactionsexpanded.settlersmodule": {
                "name": ["Vanilla Factions Expanded - Settlers"],
                "comment": ["\"Ask before enter\"-popup not appearing"],
                "sent": 27693963
            },
            "mlie.morefactioninteraction": {
                "name": ["More Faction Interaction (Continued)"],
                "comment": ["\"Ask before enter\"-popup not appearing"],
                "sent": 27693963
            },
            "vanillaexpanded.vfea": {
                "name": ["Vanilla Factions Expanded - Ancients"],
                "comment": ["\"Ask before enter\"-popup not appearing"],
                "sent": 27693963
            },
            "oskarpotocki.vfe.pirates": {
                "name": ["Vanilla Factions Expanded - Pirates"],
                "comment": ["\"Ask before enter\"-popup not appearing"],
                "sent": 27693963
            },
            "sjaak31367.zoologicaltradercaravans": {
                "name": ["Zoological Trader Caravans"],
                "comment": ["\"Ask before enter\"-popup not appearing"],
                "sent": 27693963
            },
            "oskarpotocki.vanillafactionsexpanded.medievalmodule": {
                "name": ["Vanilla Factions Expanded - Medieval"],
                "comment": ["\"Ask before enter\"-popup not appearing"],
                "sent": 27693963
            },
            "iforgotmysocks.caravanadventures": {
                "name": ["Caravan Adventures"],
                "comment": ["\"Ask before enter\"-popup not appearing"],
                "sent": 27693963
            },
            "joseasoler.tradergen": {
                "name": ["TraderGen"],
                "comment": ["\"Ask before enter\"-popup not appearing"]
            }
        },
        "loadBefore": {}
    },
    "neronix17.tweaksgalore": {
        "name": ["[O21] Tweaks Galore"],
        "code": ["2695164414"],
        "loadAfter": {
            "avilmask.commonsense": {
                "name": ["Common Sense"],
                "comment": ["\"Common Sense - Load this AFTER Common Sense if you want the \"Colonists Don't Carry Food\" option to function.\""]
            }
        },
        "loadBefore": {}
    },
    "shavius.vepatches": {
        "name": ["Shavius's Vanilla Expanded Patches"],
        "code": ["2763415519"],
        "loadAfter": {
            "vanillaexpanded.vaeaccessories": {
                "name": ["Vanilla Apparel Expanded — Accessories"],
                "comment": ["Some patches for the VE series mods aiming at improving subjective game experience. "]
            },
            "vanillaexpanded.varme": {
                "name": ["Vanilla Armour Expanded"],
                "comment": ["Some patches for the VE series mods aiming at improving subjective game experience. "]
            },
            "vanillaexpanded.vappe": {
                "name": ["Vanilla Apparel Expanded"],
                "comment": ["Some patches for the VE series mods aiming at improving subjective game experience. "]
            },
            "vanillaexpanded.vwe": {
                "name": ["Vanilla Weapons Expanded"],
                "comment": ["Some patches for the VE series mods aiming at improving subjective game experience. "]
            },
            "vanillaexpanded.vwehw": {
                "name": ["Vanilla Weapons Expanded - Heavy Weapons"],
                "comment": ["Some patches for the VE series mods aiming at improving subjective game experience. "]
            },
            "vanillaexpanded.vweft": {
                "name": ["Vanilla Weapons Expanded - Frontier"],
                "comment": ["Some patches for the VE series mods aiming at improving subjective game experience. "]
            },
            "vanillaexpanded.vwel": {
                "name": ["Vanilla Weapons Expanded - Laser"],
                "comment": ["Some patches for the VE series mods aiming at improving subjective game experience. "]
            },
            "oskarpotocki.vfe.vikings": {
                "name": ["Vanilla Factions Expanded - Vikings"],
                "comment": ["Some patches for the VE series mods aiming at improving subjective game experience. "]
            },
            "oskarpotocki.vfe.classical": {
                "name": ["Vanilla Factions Expanded - Classical"],
                "comment": ["Some patches for the VE series mods aiming at improving subjective game experience. "]
            },
            "vanillaexpanded.vfea": {
                "name": ["Vanilla Factions Expanded - Ancients"],
                "comment": ["Some patches for the VE series mods aiming at improving subjective game experience. "]
            },
            "oskarpotocki.vanillafactionsexpanded.medievalmodule": {
                "name": ["Vanilla Factions Expanded - Medieval"],
                "comment": ["Some patches for the VE series mods aiming at improving subjective game experience. "]
            },
            "oskarpotocki.vfe.insectoid": {
                "name": ["Vanilla Factions Expanded - Insectoids"],
                "comment": ["Some patches for the VE series mods aiming at improving subjective game experience. "]
            },
            "vanillaexpanded.vplantse": {
                "name": ["Vanilla Plants Expanded"],
                "comment": ["Some patches for the VE series mods aiming at improving subjective game experience. "]
            },
            "vanillaexpanded.vcef": {
                "name": ["Vanilla Fishing Expanded"],
                "comment": ["Some patches for the VE series mods aiming at improving subjective game experience. "]
            },
            "vanillaexpanded.vbrewe": {
                "name": ["Vanilla Brewing Expanded"],
                "comment": ["Some patches for the VE series mods aiming at improving subjective game experience. "]
            },
            "vanillaexpanded.ideo.dryads": {
                "name": ["Vanilla Ideology Expanded - Dryads"],
                "comment": ["Some patches for the VE series mods aiming at improving subjective game experience. "]
            },
            "mlie.coalexpanded": {
                "name": ["Coal Expanded (Continued)"],
                "comment": ["Some patches for the VE series mods aiming at improving subjective game experience. "]
            }
        },
        "loadBefore": {}
    },
    "v1024.ebframework": {
        "name": ["Elite Bionics Framework"],
        "code": ["1665403571"],
        "loadAfter": {},
        "loadBefore": {
            "spoonshortage.adogsaidanimalprosthetics": {
                "name": ["A Dog Said... Animal Prosthetics"],
                "comment": ["EBF should be loaded first according modpage"]
            },
            "kikohi.cybernetic": {
                "name": ["Cybernetic Organism and Neural Network"],
                "comment": ["EBF should be loaded first according modpage"]
            },
            "vat.epoeforkedroyalty": {
                "name": ["EPOE-Forked: Royalty DLC expansion"],
                "comment": ["EBF should be loaded first according modpage"]
            }
        }
    },
    "windowsxp.realisticplanets": {
        "name": ["Realistic Planets Continued"],
        "code": ["2557451791"],
        "loadAfter": {
            "regrowth.botr.coldbogexpansion": {
                "name": ["ReGrowth: Cold Bog Expansion"],
                "comment": ["load after biome creating mods"]
            },
            "regrowth.botr.desertexpansion": {
                "name": ["ReGrowth: Desert Expansion"],
                "comment": ["load after biome creating mods"]
            },
            "regrowth.botr.temperateforestexpansion": {
                "name": ["ReGrowth: Temperate Forest Expansion"],
                "comment": ["load after biome creating mods"]
            },
            "regrowth.botr.borealforestexpansion": {
                "name": ["ReGrowth Remastered: Boreal Forests"],
                "comment": ["load after biome creating mods"]
            }
        },
        "loadBefore": {}
    }
}
Miguel-V-DF commented 1 year ago

I will test Ask before enter tomorrow, but this is probably something that either can't be handles by the mod (forced visitors) or something else interfering, as I did find someone complaining on the mod's page, but when mlie could not reproduce the issue the person didn't help further. So I will test more in the interest of helping Mlie fix any possible issues as I like the mod. So the rule should probably just be removed anyway.

the Quest Reward Rebalance is probably unnecessary due to how the game loads, but it shouldn't cause problems..?

as for Primitive Workbenches I will ask the author to opine.

IamVelcroboy commented 1 year ago

So, I know that Primitive Workbenches needs to be loaded after: Primitive Core(as of 1.4) Medieval Times Zars Tribalism BuckTaki.RandomStuff (I don't remember the full name of this mod) RoM bones VGP Vegetable Garden Early Times VFE Classical

Those are all defined in the mod's About file already. So, I don't think they need special rules.

It does look like I'm patching most of the other mods mentioned as well though but I'm not certain load order will have an effect. I guess it's still a safer practice to load them after. Some, (as many as I can) patches are being converted to use MayRequire as well, so that should make it less dependent even.

rimpy-custom commented 1 year ago

Thank you. This pack need revision, keep it with current tag for a while with no merge.