rimpy-custom / communityRules

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Rules from User #654

Open rimpy-anon opened 1 year ago

rimpy-anon commented 1 year ago
{
    "brrainz.harmony": {
        "name": ["Harmony"],
        "code": ["2009463077"],
        "loadAfter": {},
        "loadBefore": {
            "ludeon.rimworld.biotech": {
                "name": [],
                "comment": ["This solves looping errors when trying to sort with Biotech active."]
            }
        }
    },
    "bs.mbifvte": {
        "name": ["Bradson's Main Button Icons for Vanilla Textures Expanded"],
        "code": ["2361775777"],
        "loadAfter": {},
        "loadBefore": {},
        "loadBottom": {
            "value": true
        }
    },
    "ladycookie.vteexpansion": {
        "name": ["[LCK] Add-On for Vanilla Traits Expanded"],
        "code": ["2634423596"],
        "loadAfter": {
            "vanillaexpanded.vanillatraitsexpanded": {
                "name": ["Vanilla Traits Expanded"],
                "comment": ["It's an addon, doesn't do anything on it's own."]
            }
        },
        "loadBefore": {}
    },
    "ludeon.rimworld": {
        "name": [],
        "code": [],
        "loadAfter": {},
        "loadBefore": {
            "ludeon.rimworld.biotech": {
                "name": [],
                "comment": ["This solves looping errors when trying to sort with Biotech active."]
            }
        }
    },
    "radzerp.neorimnauts": {
        "name": ["RimNauts"],
        "code": ["2198026141"],
        "loadAfter": {
            "kentington.saveourship2": {
                "name": ["Save Our Ship 2"],
                "comment": ["Makes RimNauts comatibile with Save Our Ship 2."]
            }
        },
        "loadBefore": {}
    },
    "vanillaexpanded.vtexe": {
        "name": ["Vanilla Textures Expanded"],
        "code": ["2016436324"],
        "loadAfter": {},
        "loadBefore": {
            "bs.mbifvte": {
                "name": ["Bradson's Main Button Icons for Vanilla Textures Expanded"],
                "comment": ["Putting \"Bradson's Main Button Icons\" after \"Vanilla Textures Expanded\" fixes \"XML RimWorld.MainButtonDef defines the same field twice: iconPath.\""]
            }
        }
    }
}
alubedo commented 1 year ago

you need to update your stuff if biotech is looping