rimpy-custom / communityRules

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Rules from User #667

Open rimpy-anon opened 1 year ago

rimpy-anon commented 1 year ago
{
    "arekan.enhancedcombatsounds": {
        "name": ["Enhanced Combat Sounds"],
        "code": ["2095586726"],
        "loadAfter": {
            "automatic.gunplay": {
                "name": ["Gunplay"],
                "comment": ["Enchanced Combat Sounds needs to be loaded after to keep the new weapon effects from Gunplay and utilize the new sounds from Enchanced Combat Sounds"],
                "sent": 27930208
            }
        },
        "loadBefore": {}
    },
    "bratwurstinator.callouts": {
        "name": ["Callouts 1.4"],
        "code": ["2882283988"],
        "loadAfter": {
            "automatic.incidenttweaker": {
                "name": ["Incident Tweaker"],
                "comment": ["This was the rule for the 1.3 version of callouts"],
                "sent": 27930208
            }
        },
        "loadBefore": {}
    },
    "jgh.qeeretexture": {
        "name": ["QEE retexture"],
        "code": ["2537170469"],
        "loadAfter": {
            "mlie.questionableethicsenhanced": {
                "name": ["Questionable Ethics Enhanced (Continued)"],
                "comment": ["QEE needs to be loaded before the retexture, the mod about.xml needs to be updated with the new version of QEE by Mlie"],
                "sent": 27930208
            }
        },
        "loadBefore": {}
    },
    "telardo.dragselect": {
        "name": ["DragSelect"],
        "code": ["2599942235"],
        "loadAfter": {
            "hobtook.tradeui": {
                "name": ["Trade UI Revised"],
                "comment": ["DragSelect got an update for compatability with Trade UI Revised, now needs to be loaded after it"],
                "sent": 27930208
            }
        },
        "loadBefore": {}
    },
    "thereallemon.factioncontrol": {
        "name": ["Faction Control 1.4"],
        "code": ["2882785581"],
        "loadAfter": {},
        "loadBefore": {
            "windowsxp.realisticplanets": {
                "name": ["Realistic Planets Continued"],
                "comment": ["Realistic Planets mod page states that Faction control must go above it"],
                "sent": 27930208
            }
        }
    }
}
alubedo commented 1 year ago

the faction control one can be accomplished via an about file rule but if modders wont do it Likely fine dragselect as well the qee retexture and qee could be accomplished via an about file rule as well or the db update handled it callouts likely fine if was already a 1.3 thing same with guneffects