Closed TheArchitectFreeSO closed 6 years ago
LGTM, I'm probably going to be looking at EOD server again when I try to add server self-resync (aimed at resolving and debugging client desync loops). Hopefully then we should find out why the servers aren't deleting.
•Fix for a new bug that appeared since the Multi-Tile Object fix for TSOState Balance. •Clean disconnection added in case a joinable server persists. •Removed deprecated UI code •Proper .str.piff allows the viewing of all the stack object's attributes