Open riperiperi opened 8 years ago
Please yes! especially for the low graphics and res!
Wow, a modern reimplementation of the Sims 1 engine would be really great. Keep up your great work! 👍
It's been about a week since I started working on this. Nearly everything works, but the game is a little bare without two of its base features: Neighbours (all downtown lots are dead and empty) and Careers. It's a little silly running this in the TSO UI by inputting house numbers rather than selecting families. Not to mention there are a ton of bugs with our current autonomy... Fixing these should greatly improve pets in TS1 as well.
A TS1 project will be opened soon, but most of the engine changes will be here on this repo.
(also terrain and lot size arent inferred from HOUS chunk yet, hence the grassy snow lot and OOB floor tiles)
Great news! I can't wait to get my hands on the code to play some Sims 1 in FreeSO!
Job data working fine. Main issues are with neighbours and inventory.
TS1 the best of all time. Waiting this port :D
I can't wait for this port to be released! Running TS1 on modern systems is kinda difficult (TS1 is kinda broken if you try to play on windowed mode under Windows 10 unless if you use task manager, trying to ALT-TAB the game causes it to have graphical glitches, etc)
Nice work, you make a good progress. keep it up! 👍 Sims 1 is still my favorite Sims game. 💯
Whats the main purpose of this, to allow sims 1 content to be used on FreeSO?? or to have a different build compatible with the original game?
@francot514 as far as I know it should be a different build compatible with the original game. (so there will be FreeTS1 (I guess?) and FreeSO)
@francot514 "A TS1 project will be opened soon, but most of the engine changes will be here on this repo." So it will be the same engine, but a different build, I think. As far as i understand this, it will be a standalone game and not integrated into Sims Online.
@RHY3756547 If this is going to be a new project i will be glad to help with it.
I have reversed NBRS, and neighbour functions that do not involve families are now functional. Unfortunately a few other things (autonomy, different permissions system) are causing downtown lots to be a hilarious mess where everyone steals from the restaurant fridge, since they spawn hungry.
A lot of the neighbour spawn choices seem to be driven by the fact that neighbours expose their full Person Data when even off lot, so since that's working stuff seems to be going smoothly.
This is so great to see the port evolving. Any chance to try it out or do we have to wait? :)
Builds on Github include the hybrid content system that can load TS1 lots (configurable with config.ini) though since it is a hybrid you still need both TSO and TS1 installed. It is also very unplayable - the lot you choose is hardcoded, and so is the family being used on community lots + lot zoning.
Any news pops? I've got bluer balls than a smurf right about now, gimme a little strip tease plz?
How do you deal with files that still are needed in code for rendering sims, like the Avatar Outfits, that in sims 1 does have different format.
see "support for ts1 content system"
Yes, but this approach still need tso files.
What does it need TSO files for? All graphics, models and animations for TS1... are in TS1.
great job Rhys,I really love this project are you planning make upgrade for TS1 Radio station of add TSO horror old world sci-fi channels into TS1? and upgrade TS1 's virtual machine functions ,for example support building 4th floor ? if you need my help please tell me !
Our engine obviously has some interesting additional possibilities, one of which being a modern re-implementation of the original sims series, playable in full 3d, with new lighting and supporting other custom enhancements. Might create as part of this project to start, then branch out to its own repo later.