There is one animation mode that has not been implemented (because it doesn't seem used in many cases, but the notable instances are very noticable). This is the idle animation, which is played when no other animations are present on the sim. Here's a few potential cases:
Telephone
Toilet
Sitting (we kind of hard code this right now)
Many plugin objects which seem to return the sim to standing in our current implementation
More?
Additionally, implementation of this mode would stop avatars "running on the spot" when they exit routing and do not play another animation.
There is one animation mode that has not been implemented (because it doesn't seem used in many cases, but the notable instances are very noticable). This is the idle animation, which is played when no other animations are present on the sim. Here's a few potential cases:
Additionally, implementation of this mode would stop avatars "running on the spot" when they exit routing and do not play another animation.